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		<title>BPickItem</title>
		<link rel="stylesheet" type="text/css" href="../style.css"/>
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		<h1>BPickItem</h1>
		<p>Inherites from <a href="BObject.html">BObject</a></p>
		<h2>public</h2>
		<table id="public"><tr><td align="right"></td><td><a href="#BPickItem()">BPickItem</a>();</td></tr>
			<tr><td align="right"></td><td><a href="#~BPickItem()">~BPickItem</a>();</td></tr>
			<tr><td align="right">void </td><td><a href="#setRatio(float)">setRatio</a>(float ratio);</td></tr>
			<tr><td align="right">float </td><td><a href="#ratio()">ratio</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setShape(BShape*)">setShape</a>(BShape* shape);</td></tr>
			<tr><td align="right">BShape* </td><td><a href="#shape()">shape</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setNode(BNode*)">setNode</a>(BNode* node);</td></tr>
			<tr><td align="right">BNode* </td><td><a href="#node()">node</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setPoint(const BVector&)">setPoint</a>(const BVector& point);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#point()">point</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setNormal(const BVector&)">setNormal</a>(const BVector& normal);</td></tr>
			<tr><td align="right">const BVector& </td><td><a href="#normal()">normal</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setIndex(int)">setIndex</a>(int index);</td></tr>
			<tr><td align="right">int </td><td><a href="#index()">index</a>() const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setElement(BElement*)">setElement</a>(BElement* element);</td></tr>
			<tr><td align="right">BElement* </td><td><a href="#element()">element</a>() const;</td></tr>
		</table>
		<h2>protected</h2>
		<table id="protected"/>
		<div id="desc">
			<h2>Detailed Description : </h2>
		</div>
		<h2 id="docs">Member Function Documentation</h2>
		<div id="BPickItem()">
			<h3>BPickItem();</h3>
		</div>
		<div id="~BPickItem()">
			<h3>~BPickItem();</h3>
		</div>
		<div id="setRatio(float)">
			<h3>void setRatio(float ratio);</h3>
		</div>
		<div id="ratio()">
			<h3>float ratio() const;</h3>
		</div>
		<div id="setShape(BShape*)">
			<h3>void setShape(BShape* shape);</h3>
		</div>
		<div id="shape()">
			<h3>BShape* shape() const;</h3>
		</div>
		<div id="setNode(BNode*)">
			<h3>void setNode(BNode* node);</h3>
		</div>
		<div id="node()">
			<h3>BNode* node() const;</h3>
		</div>
		<div id="setPoint(const BVector&)">
			<h3>void setPoint(const BVector& point);</h3>
		</div>
		<div id="point()">
			<h3>const BVector& point() const;</h3>
		</div>
		<div id="setNormal(const BVector&)">
			<h3>void setNormal(const BVector& normal);</h3>
		</div>
		<div id="normal()">
			<h3>const BVector& normal() const;</h3>
		</div>
		<div id="setIndex(int)">
			<h3>void setIndex(int index);</h3>
		</div>
		<div id="index()">
			<h3>int index() const;</h3>
		</div>
		<div id="setElement(BElement*)">
			<h3>void setElement(BElement* element);</h3>
		</div>
		<div id="element()">
			<h3>BElement* element() const;</h3>
		</div>
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